Videos

Videoconferencing: The Impact on Aphasia

How have those with communication impairments experienced the pandemic-driven shift to videoconferencing? Our paper studies this effect on the communication of people with aphasia.

CreaTable

CreaTable is a tangible content creation tool designed with people with aphasia. Users add physical objects which represent media. They then sequence them by controlling a playhead with a knob on the front of the device.

MakeWrite

MakeWrite is an app designed with people with aphasia to support creative writing. The app uses constrained creativity as a process through which users can shape and play with language.

Co-Created Personas

We explored using co-created personas in a co-design process with users with aphasia, Parkinson's and dementia. We found that in doing so, we were able to introduce the concept of 'being a designer', whilst also allowing for more effective critique of our technologies.

Tangible Drops

Here we developed a novel tactile device which gives users tactile feedback by oscillating and moving liquid metal. We evaluated this with users and found it to be able to convey frequency and directionality.

Programmable Liquid Matter

Here we explored the idea of actuating liquid metal on a 7x7 array of electrodes, making interesting visual effects towards the vision of programmable liquid matter.

Display Commonalities to Manage Cross-Device Attention

Here we explore mirroring common elements of mobile device and television. An empirical study showed that participants enjoyed duplicate mirroring (e.g., mirroring the TV on a mobile device) as it allowed them to better manage their attention when second screening.

Designing Visual Complexity for Dual Screen Media

Here we characterise what makes it challenging to watch television while also engaging with a mobile device. An intervention was designed and studied which adapted the complexity of the content on the mobile device to compensate for the complexity on the television.

Mediating Attention between TV and Mobile Device

Wwhen engaging with a mobile device when watching television we often miss content. In this work, we explore the possibility of A `designed' multi-device experience in which an app can shift a user's attention between the mobile device and the television.

Sonification for Virtual Navigation

In this work, we explored how one might best provide auditory information to a user to avoid obstacles when they cannot see them (e.g., a person with a visual disability). A reproducible toolkit is proposed to evaluate a variety of different auditory mappings empirically.

Binaural Sonification of Visual Information

To overcome the lack of tactile sensation on tablet computers, in this work we explored using 3D auditory information, in the form of binaural sound, to guide a user towards features on a tablet computer. This was mainly aimed at visual disabilities, eyes-free interactions and the visual search of large visual fields.