1. Game Changers: Exploring Player Perspectives of Digital Game Modification
2. Privacy and Safety Experiences and Concerns of US Women Using Generative AI for Seeking Sexual and Reproductive Health Information
3. Co-designing MESA-Bot: Enhancing Accessibility, Privacy, Security, and Trust in a Mental Health Chatbot for Older Adults
4. MYOLINK esports: Exploring EMG-based Control Interface Through Muscle Activation and Inhibition to Enable Common Gameplay Mechanics among Players with and without Physical Disabilities
5. Rethinking Interdependence in HCI: A Systematic Literature Review for Understanding its Use in Accessibility Studies
6. Nonvisual Support for Understanding and Reasoning about Data Structures
7. The Three Praxes Framework - A Thematic Review and Map of Social Accessibility Research
8. Movement as Medium: Personalisation of Instruments for Inclusive Creative Expression in Disability-Led Performance
9. When the World Opens up: Journeys of People with Intellectual Disabilities in Social Virtual Reality
10. Belonging in the Making: Investigating Inclusive Makerspace Design for Youth with Autism
11. Three Modalities, Two Design Probes, One Prototype, and No Vision: Experience-Based Co-Design of a Multi-modal 3D Data Visualization Tool
12. PianoBand: A Multimodal Wristband Interface for Portable Piano Interaction
13. Programmers Who Use Screen Readers in the Vibe Coding Era: Adaptation, Empowerment, and New Accessibility Landscape
14. Like, Comment & Caption: A Decade of Social Media Video Caption Research (2015–2025)
15. Toward Independent Online Shopping of the Visually Impaired Through Voice-based Computer-Using Agent
16. "Computer Says No": Disabled Welfare Experiences and Envisioned Futures Under AI Governance
17. ADCanvas: Accessible and Conversational Audio Description Authoring for Blind and Low Vision Creators
18. Exploring AI Opportunities in Deaf Education: Understanding Design Needs Through Teacher and Parent Perspectives in Bangladesh
19. Bridging the Gap between Automated Intervention and Actual User Experience: A Mixed-Methods Study on Mobile Accessibility Issues for Screen Reader Users
20. Open, Accurate, and Calibration-Free Muscle-Computer Interfaces
21. Routine Computing: A Systematic Review of Sensing Daily Life Dimensions Towards Human-Centered Goals
22. “We Figure It Out Together”: A Framework for Relational Communication in Disabled and Neurodivergent LGBTQIA+ Romantic Partnerships
23. Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision People
24. Interface Support for Evaluating Disability Bias in AI Generated Images
25. When Audio Is Enough: Design-Tradeoffs in Multi-Story MR Navigation
26. Do-It-Yourself AAC: Co-Designing User-Programmable AI Communication Tools with People with Aphasia
27. Negotiating Work-Life Boundaries in a Collectivist Context: The Case of Chinese Teachers on WeChat
28. Fluid Independence: Powered Wheelchair Users’ Perspectives on Autonomy, Care, and Assistive Technology
29. Towards Accessible Mobility Support: User-Centered Design of a Passive, Multi-Functional, Low-Cost Knee Exoskeleton
30. How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry
31. Enhancing Subtitle Features in Mobile Apps: Analyzing User Reviews for Accessibility and Usability Insights
32. HapticLens: Interactive Vibrotactile Haptic Generation from Spatially Localized Video Motion
33. iTagPDF: Towards Finally Automating PDF Accessibility
34. Idea11y: Enhancing Accessibility in Collaborative Ideation for Blind or Low Vision Screen Reader Users
35. Oscillation Design in Online Pet Loss Support Groups: Understanding Motivations, Outcomes, and Challenges
36. GeoVisA11y: An AI-based Geovisualization Question-Answering System for Screen-Reader Users
37. The ORBIT India Dataset: Understanding the Challenges of Collecting a Disability-First AI Dataset in Low-Resource Environments
38. Invisible Users in Digital Health: A Scoping Review of Digital Interventions to Promote Physical Activity Among CALD Women
39. "I Don't Trust Any Professional Research Tool": A Re-Imagination of Knowledge Production Workflows by, with, and for Blind and Low-Vision Researchers
40. Design for Dis/Ability: A Crip Inquiry into Personal Energy Tracking
41. From Autonomy to Sovereignty - A New Telos for Socially Assistive Technology
42. Understanding How Accessibility Practices Impact Teamwork in Mixed-Ability Teams that Collaborate Virtually
43. "Even though you feel like it's good, it isn't": Surfacing the Ethical Priorities of Powerful Male Youth Targeted for Racial Oppression through Evaluating and Co-Designing XR Utopian and Dystopian Use Cases
44. Deaf and Hard of Hearing Access to Intelligent Personal Assistants: Comparison of Voice-Based Options with an LLM-Powered Touch Interface
45. User Experience of Autonomous Ferries: What Passengers Need and How to Design for It
46. Improving Low-Vision Chart Accessibility via On-Cursor Visual Context
47. Finding the Signal in the Noise: An Exploratory Study on Assessing the Effectiveness of AI and Accessibility Forums for Blind Users’ Support Needs
48. I Can’t Keep Up: Accessibility Barriers in Video-Based Learning for Individuals with Borderline Intellectual Functioning
49. A11yExtensions: Accessibility Extensions to Augment Mobile AI Assistive Technology In-Situ
50. Accessibility-Driven Information Transformations in Mixed-Visual Ability Work Teams
51. How to design cognitively accessible digital design patterns for booking tickets: A participative study with Easy-to-Read users.
52. EUREXA: End-User Reconfiguration of Environment with eXplainable Augmentation for Generative Fabrication
53. Contextual Scaffolding and Self-Efficacy: Supporting Computer Skill Development among Blind Learners in India
54. NetworkCanvas: Supporting Progressive Network Visualization Exploration via Adaptive Recommendations
55. Misalignments between Privacy Claims and Privacy Policies in Smart Sex Toys
56. When Assistive Technologies become Provocations: Unpacking Access in HCI practices using Crip Technoscience, Mouth Interfaces, and XR
57. From Barriers to Blueprints: A Critical Systematic Review of Older Adults and Social VR
58. Engaging Communities Meaningfully in Defining Disability Representation for AI Image Generation
59. Redesigning Educational Videos for Deaf and Hard-of-Hearing Learners
60. Infrastructuring as Collective Resistance: How Disabled Students Negotiate Access Through Technology in Universities
61. Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions
62. Relational Gains, Privacy Strains: Exploring Users’ Perceptions and Experiences with ChatGPT’s Memory Feature
63. Disability-First AI Dataset Annotation: Co-designing Stuttered Speech Annotation Guidelines with People Who Stutter
64. TaskAudit: Detecting Functiona11ity Errors in Mobile Apps via Agentic Task Execution
65. EmojiFan: Designing A Social Interface Supporting Facial Expression Interaction for Blind and Low Vision People in Party Settings
66. Context, Uncertainty, and Interdependence: Crisis Informatics and Severe Weather Risk Communication for People with Visual Impairments
67. Infrastructuring for Access: Co-Designing Writing Tools with a Dyslexic Academic
68. Exploring the Role of Interaction Data to Empower End-User Decision-Making in UI Personalization
69. FAME: Exploring Expressive Facial Avatars for Lyrical and Non-Lyrical Music Visualization for d/Deaf Individuals
70. Ability Heuristics for Conducting Accessibility Inspections
71. Identifying, Explaining, and Correcting Ableist Language with AI
72. RAVEN: Realtime Accessibility in Virtual ENvironments for Blind and Low-Vision People
73. Access in the Shadow of Ableism: A Collaborative Autoethnography on Higher Education Experiences of a Blind Student in China
74. Touching a Cat Without Touch: Does Mid-Air Ultrasound Haptic Feedback Promote Relaxation in Virtual Cat Interaction?
75. A Sound Understanding --- An In-Situ Deployment of an Accessible Audio-Media Player with People Living with Aphasia
76. “I Don't Trust it, but I Use it”: Navigating Trust, Privacy, and Identity in Disabled People’s Use of Generative AI
77. Beyond Technical Metrics: Understanding the Gap Between AI Performance and Deaf User Experience in Chinese Natural Sign Language Generation
78. I Can Do It: Exploring Voice Assistants for Adults with Intellectual Disabilities
79. SituFont: A Just-in-Time Adaptive Intervention Interface for Enhancing Mobile Readability in Situational Visual Impairments
80. A11y-CUA Dataset: Characterizing the Accessibility Gap in Computer Use Agents
81. DOLLama: Fostering Family Anti-Bullying Learning through AI-Augmented, Toy-Mediated Educational Drama
82. Disqualified by Disability: The Exclusion of Disabled Workers by Digitized Hiring Assessments
83. Creating Disability Story Videos with Generative AI: Motivation, Expression, and Sharing
84. Going Beyond the I With CI: an Interview-based Design Space
85. Access Over Deception: Fighting Deceptive Patterns through Accessibility
86. Rhetoric vs Responsibility: How Tech Companies Shape AI for Accessibility
87. MorsEar: Toward Generalizable Low-Resource Covert Messaging via Earable based Inertial Sensing