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All British Papers



  • 1. Understanding Spatiotemporal-Aware Multimodal Conversational Search in the Outdoor Urban Space (City University London)

  • 2. Speculating with Older Adults in HCI: A Scoping Review (University of Edinburgh)

  • 3. Tracing Creativity: A Design Space For Creative Activity Traces in HCI (Queen Mary University London)

  • 4. "Tinged with Heartbreak": An Ethnographic Account of Navigating Autistic Loneliness and the Fragile Promise of AI Companionship (Queen's University Belfast)

  • 5. ``No One Should Know I Used This App": Challenges and Design Opportunities for Digital Mental Well-Being Support for Young Saudi Women (University of Oxford)

  • 6. GTA: Generative Traffic Agents for Simulating Realistic Mobility Behavior (UCL Interaction Centre)

  • 7. Artists on a Decade of AI Evolution: An Interview Study of Affordances, Culture, and Artistic Practice with Machine Learning (University of the Arts London)

  • 8. From the Field to the Algorithm: Understanding Indian Ethnographers' Perspectives on Responsible AI (King's College London)

  • 9. Looking inside the VR Music Scene: Mapping Platforms, Events and People (University of Kent)

  • 10. Don't Worry, Just Follow Me: Prototyping and In-the-Wild Evaluation of Smart Pole Interaction Unit with Mobility (UCL Interaction Centre)

  • 11. Improving Low-Vision Chart Accessibility via On-Cursor Visual Context (UCL Interaction Centre)

  • 12. Treading the Transparency Tightrope: A Taxonomy of Risks and Benefits of Foundation Model Data Transparency for Transparency Advocates (Sony AI)

  • 13. From Squishing to Meaning: Exploring Data Physicalization Through Children’s Embodied Experiences (University of Glasgow)

  • 14. Chewing It Over: Revealing Tensions And New Directions For More-Than-Human Relational Ethics Through Speculative Design (University of Edinburgh)

  • 15. StylusPort: Investigating Teleportation using Stylus in VR (Lancaster University)

  • 16. From Participation to Relational Engagement: Psychological Ownership in Digital Petitions (Imperial College London)

  • 17. The Eye–Head Mover Spectrum: Modelling Individual and Population Head Movement Tendencies in Virtual Reality (Lancaster University)

  • 18. What's the Point? How Users Functionalise Points in Gamified Systems (University of York)

  • 19. The People's Gaze: Co-Designing and Refining Gaze Gestures with Users and Experts (University of St Andrews)

  • 20. MIRAGE: Enabling Real-Time Automotive Mediated Reality (UCL Interaction Centre)

  • 21. Co-Designing Islamic AI Ethics: Insights from the UK Muslim Community (Northumbria Univeristy)

  • 22. Speculative Performance: Staging Intergenerational Speculation to Explore Critical Literacies of Technological Futures (University of Edinburgh)

  • 23. FretFlow: Adaptive Haptics for Rhythm and Articulation in Guitar Learning (Newcastle University)

  • 24. Breaking Negative Cycles: A Reflection-to-Action System for Adaptive Change (University of Cambridge)

  • 25. Rough Meanings: Cross-sensory correspondences linking surface textures with sound symbolism, colours, and emotions (University of Bristol)

  • 26. "Alone and Adrift in Analytics" - Insights from Long-term Involvements with stroke Clinicians when Using Care Quality Monitoring Systems (University of Glasgow)

  • 27. Street Scenes: Public Appliances for GenAI Video in Informal Settlements (Swansea University)

  • 28. HCI for Agroecology: Agri-Tech between Grassroots and Capitalism (City St George's, University of London)

  • 29. Boundary Switching and Cursor Warping: A Comparative Study of Performance and Comfort in Multi-Display XR Environments (Lancaster University)

  • 30. Sociotechnical Challenge Modeling: A Design Method for Responsible AI in Healthcare and Social Welfare (University of Oxford)

  • 31. ASL Educators’ Perspectives on AI for Enhancing Student Learning in American Sign Language Education (Birmingham City University)

  • 32. Are We Automating the Joy Out of Work? Designing AI to Augment Work, Not Meaning (University of Nottingham)

  • 33. "Words are not enough": Examining Emotional Support by Conversational AI for Caregivers (Northeastern University London )

  • 34. DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies (University of Edinburgh)

  • 35. Uncertainty and Risk at the Point of Care: Implications of Patient-Generated ECGs and Algorithmic Interpretations for Clinical Decision Making (University of Bristol )

  • 36. SimStep: Human-in-the-Loop Authoring of Interactive Educational Simulations Through Task-Level Abstractions (University of Cambridge)

  • 37. Less Redraw, More Explore: Suggestion and Completion for Sketch-to-Image (Swansea University)

  • 38. “It’s Just a Wild, Wild West”: Harnessing Public Procurement as an AI Governance Mechanism (University of Cambridge)

  • 39. "Deprived of support because we're born women": Emerging Socio-Technical Pathways and Evolving Struggles for Women Entrepreneurs in Bangladesh (Computing Science)

  • 40. eHMI for All - Investigating the Effect of External Communication of Automated Vehicles on Pedestrians, Manual Drivers, and Cyclists (UCL Interaction Centre)

  • 41. Objestures: Everyday Objects Meet Mid-Air Gestures for Expressive Interaction (University of Cambridge)

  • 42. Building Care That Fits Its People: Insights from Social-Media–Enabled Community-Based Rehabilitation in Thailand (University of Kent)

  • 43. Good Fences Make Good Neighbors: What’s Acceptable (and What’s Not) in Neighborhood Video Surveillance (University of Bath)

  • 44. Can’t See Nature for the Trees: A Literature Review about Virtual Nature for Well-Being (University of Nottingham)

  • 45. A decision-theoretic representation of assistive interfaces (University of Glasgow)

  • 46. "It didn’t feel right but I needed a job so desperately": Understanding People’s Emotions and Help Needs During Scams (University of Cambridge)

  • 47. Navigating Financial Lives: How Autistic Adults Adapt Financial Technologies, Tools and Strategies (City St. Geroge's, University of London)

  • 48. Digital territories: Entwining technology with Indigenous knowledges (University of Edinburgh)

  • 49. The RepairBot Framework: Touch-Aware Conversational Agent for Hands on Clothes Repair (UCL)

  • 50. How Do We Evaluate Experiences in Immersive Environments? (University of Cambridge)

  • 51. 'The plan is just survival': Data Work in Kenya and the Regime of Entrapment (University of Edinburgh)

  • 52. Towards Better Reflexive Thematic Analysis in HCI: A Scoping Review of Practice at CHI (University of York)

  • 53. Caring about Care: A Meta-Narrative Review of HCI Research on Care (University of Edinburgh)

  • 54. A Tree’s Perspective: Enhancing Nature Connectedness Through Transitional and Multisensory Virtual Reality Experiences (University of Strathclyde)

  • 55. AI as an Agent and Collaborative Space: Exploring the role of Generative AI in Small Group Synchronous and Asynchronous Collaborative Dynamics (Newcastle University)

  • 56. Extending the Child-Centered Ethics Framework: Researchers' Reflections on Multiple Projects with Children and Teenagers (ChiCI Lab, University of Central Lancashire)

  • 57. Augmenting Clinical Decision-Making with an Interactive and Interpretable AI Copilot: A Real-World User Study with Clinicians in Nephrology and Obstetrics (The University of Edinburgh)

  • 58. Beyond Accuracy: Auditing Allocative Harms in Facial-Gesture Recognition for People with Motor Impairments (University of Bristol )

  • 59. When Your Therapist Is an Algorithm: Understanding the Role of AI in Mental Health Mobile Applications (University of Kent)

  • 60. Design Opportunities at the Intersection of Sexual and Reproductive Health, Cystic Fibrosis, and Technology (University of Bristol)

  • 61. Regaining Personhood: A Longitudinal Ethnography of North Korean Defectors’ First-Year Digital Transition in South Korea (University of Oxford)

  • 62. Cohort Differences in Internet Use Among Older Adults: Evidence from the English Longitudinal Study of Ageing (ELSA) (Lancaster University)

  • 63. Preshaping Hand Behaviour for Direct and Indirect Manipulation of 3D Objects (Lancaster University)

  • 64. Revealing the Power Dynamics of Collaborative Sense-Making supported by Participatory Data Physicalization (King's College London)

  • 65. Designing to Support Local Stakeholders in Negotiating about Future Sustainable and Healthy Food Systems (Durham University)

  • 66. Beyond Passive Monitoring: A Systematic Review of Tangible Interactive Devices that Support Home-Based Physical Activity (Cardiff University)

  • 67. Human-AI Interaction for Time-Critical Sensemaking in Missing Persons Investigations (University of Cambridge)

  • 68. Behind the Meme: Understanding User Experiences with Memes on Social Media (University of Edinburgh)

  • 69. ReTouche: Embodied Representations for Self-Guided Piano Learning (University of Oxford)

  • 70. Access Over Deception: Fighting Deceptive Patterns through Accessibility (University of Cambridge)

  • 71. TSEditor: Interactive Time Series Editing for Privacy Preservation (University of Oxford)

  • 72. Operationalizing Perceptions of Agent Gender: Foundations and Guidelines (University of Cambridge)

  • 73. KNIT: Computational Boundary Objects for Real-Time Convergence in Interdisciplinary Teams (Imperial College London)

  • 74. A Sound Understanding --- An In-Situ Deployment of an Accessible Audio-Media Player with People Living with Aphasia (King's College London )

  • 75. BernO: A Breath-Driven Odor Display for Spatial Olfactory Interaction in VR (Imperial College London Level 4 Sherfield Building South Kensington )

  • 76. NaviNote: Enabling In-situ Spatial Annotation Authoring to Support Exploration and Navigation for Blind and Low Vision People (Niantic Spatial)

  • 77. Fuzzy Feelings: Arousal’s Interpretive Noise and the Case for Acoustic-Based Haptics (Birmingham City University)

  • 78. Towards Interface Design for Parrot-Human Communication: Investigating Parrot Selections of Speech Board Representations (The Open University)

  • 79. Attitudes, Imagined Roles, and Governance Boundaries for AI in Decentralized Social Media (University of Oxford)

  • 80. Visualising Pianists' Touch: Transcribing Expressive Piano Performance from Audio to Piano Key Motion (Queen Mary University of London)

  • 81. Sci-Fi Spark: A Human-AI Co-Creation System for Science Fiction Ideation (Imperial College London)

  • 82. Hacking Flow: From Lived Practices to Innovation (University of Nottingham)

  • 83. Empathy Practices in Social Media Discourse: A Multidimensional and Relational Perspective (Oxford Internet Institute, University of Oxford)

  • 84. Does Background Music Matter in Data Videos? A Study of Music's Impact on Persuasion, Engagement, and Recall (City St George’s, University of London)

  • 85. ORAgen Fables: Advancing the Design and Management of Content Attribution (University of Edinburgh)

  • 86. Interpretive Cultures: Resonance, randomness, and negotiated meaning for AI-assisted tarot divination (Queen Mary University London)

  • 87. CreatureConnect: Exploring Shared Control of Multimodal Displays Between People and Lemurs (the University of Glasgow)

  • 88. Dispray: The Design of an AR-Augmented Airbrush for Electroluminescent Display Fabrication (University of Bath)

  • 89. Beyond the Manual: Mapping Peer-Generated Content about Wheelchair Care and Adaptation on YouTube (University College London)

  • 90. Encouraging Breath: Increasing Out‑of‑Session DMHI Engagement using a Shape‑Changing Biofeedback Physicalization within a Longitudinal RCT (University of Bath)

  • 91. Reimagining Data Work: Participatory Annotation Workshops as Feminist Practice (Queen Mary University of London)

  • 92. Technology Meets Tradition: Investigating User Acceptance and Engagement with Robots for Supporting Older Adults in Pakistani Homes (Cardiff University)

  • 93. Learning from AVA: Early Lessons from a Curated and Trustworthy Generative AI for Policy and Development Research (University of Oxford)

  • 94. Exploring the Role of Interaction Data to Empower End-User Decision-Making in UI Personalization (Northumbria University)

  • 95. EmotiV: Exploring Automatic Emotion Sharing through Facial Expression Recognition (FER) for Online Co-Watching (University of Glasgow)

  • 96. Digital Companionship: Overlapping Uses of AI Companions and AI Assistants (University of Edinburgh)

  • 97. Investigating Bystander Privacy in Chinese Smart Home Apps (King's College London)

  • 98. Queering Character Creation: Player Perspectives on Choosing Characters' Gender and Sexual Orientation in Role-Playing Games (University College London)

  • 99. Virtual Selves, Real Emotions: The Impact of Photorealistic Avatar Personalization on Emotion in Virtual Reality (University of Bath)

  • 100. CaseCompass: Designing Sustainable, Community-Led Socio-Technical Systems for Gender-Based Violence Support Work (Northumbria University)

  • 101. "I don't want to break it": An Exploration of Perceived Fragility in Shape-Changing Interfaces (University of Bristol)

  • 102. Player Discretion is Advised: Designing for Rule-Changing Play (University of York)

  • 103. Personal Health Data Communication: Techniques, Tensions, and Implications for Design from a Clinician Perspective (University of Edinburgh)

  • 104. Characterizing Scam-Driven Human Trafficking Across Chinese Borders and Online Community Responses on RedNote (University of Edinburgh)

  • 105. Understanding Workplace Relatedness Support among Healthcare Professionals: A Four-Layer Model and Implications for Technology Design (Imperial College London)

  • 106. Results-Actionability Gap: Understanding How Practitioners Evaluate LLM Products in the Wild (Cambridge University)

  • 107. From Blank Box to Creative Partner: Designing Ecological On-Ramps for First-Time AI Artists (University of Edinburgh)

  • 108. Belt and whistles - adding lower body collision awareness for MR experiences (University of Birmingham)

  • 109. Video Game Archaeology as Hauntological Practice: A Collaborative Autoethnography in Elden Ring Shadow of the Erdtree (Queen Mary University of London)

  • 110. A Meat-Summer Night's Dream: A Tangible Design Fiction Exploration of Eating Biohybrid Flying Robots (King's College London)

  • 111. Playing for Wellness: A Diary Study of Videogame Usage and Adolescent Wellbeing (University College London)

  • 112. From Periphery to Presence: Authorship, Venues, and Education in African HCI (Aston Business School)

  • 113. triMorph: Bridging Shape-Change and Cross-Sensory Correspondences for Haptic Interaction (University of Bristol)

  • 114. The Emotional Dimensions of Young Adults’ Encounters with Online Information (Open Lab)

  • 115. Creating and Evaluating Personas Using Generative AI: A Scoping Review of 81 Articles (University of Cambridge)

  • 116. Nudging Attention to Workplace Meeting Goals: A Large-Scale, Preregistered Field Experiment (Microsoft Research)

  • 117. Running into Traffic: Investigating External Human-Machine Interfaces for Automated Vehicle-Runner Interaction (University of Glasgow)

  • 118. Gaze and Speech in Multimodal Human-Computer Interaction: A Scoping Review (Lancaster University)

  • 119. Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication (University of York)

  • 120. Who Does What? Archetypes of Roles Assigned to LLMs During Human-AI Decision-Making (University of Cambridge)

  • 121. Towards Inclusive External Human-Machine Interface: Exploring the Effects of Visual and Auditory eHMI for Deaf and Hard-of-Hearing People (Birmingham City University)

  • 122. Peeking Ahead of the Field Study: Exploring VLM Personas as Support Tools for Embodied Studies in HCI (UCL Interaction Centre)

  • 123. ``God says we are right!'': The Interplay between Religion and Propaganda on Arabic Social Media (The University of Edinburgh)

  • 124. Design Explorations of Instruments and Interactions with Bidirectional Haptic Couplings (Imperial College London)

  • 125. Stories Left Unsaid: Navigating Stigmatized Identity Disclosure and Storytelling Among North Korean Defector Mothers (University of Oxford)

  • 126. Supporting Holistic AI Ethics Literacy Education Through Critical Reflection: Three Recommendations for Fostering Children’s Ethical Growth (Lancaster University)

  • 127. Engaging Communities Meaningfully in Defining Disability Representation for AI Image Generation (Microsoft Research)

  • 128. Let's Make a Community [of Practice]: Using Community-Based Participatory Design to Support Interdependence (University of Bristol)

  • 129. From Ephemeral to Actionable: Parent Perspectives on Speculative Family Speech Tracking (King's College London)

  • 130. Understanding How Mobile Interactions Shape Grasp and Contact Patterns Beyond the Touchscreen (UCL )

  • 131. User Experience of Autonomous Ferries: What Passengers Need and How to Design for It (Newcastle University)

  • 132. Civic Care in Place: Subtle Technologies and Community Stewardship in a Marginalized Context (Northumbria University)

  • 133. Request a Note: How the Request Function Shapes X's Community Notes System (Oxford Internet Insitute)

  • 134. From Breakups to Lethargy: Player Accounts of Third Variables Affecting Video Game Playtime and Wellbeing (University of Oxford)

  • 135. Who Controls the Conversation? User Perspectives On Generative AI (LLM) System Prompts (University of Warwick )

  • 136. Scattered Searches, Broken Apps, Quiet Repairs: A Feminist Autoethnographic Critique of Technology and Research on Gender-Based Violence (Northumbria University)

  • 137. ElectroGrasp: Electrotactile Aids for Visually Impaired Individuals in Anticipatory Planning and Control of Grasp (The University of Edinburgh)

  • 138. AAC: An Acoustic Actor-Critic Trajectory Planning and Correction System for Stable Multi-Particle Levitation Displays (UCL)

  • 139. 留白 (Liubai) at a Hushed Sanctuary: Layered Reflections on an Artist Residency (Newcastle University)

  • 140. Speaking of Food: Understanding How People Talk About Food Experiences (University College London)

  • 141. Holding MenstaRay: Expressing Menstrual Pain through Tactile and Knitted Soft Robotic Interactions (University of Edinburgh)

  • 142. DALL: Data Labeling via Data Programming and Active Learning Enhanced by Large Language Models (University of Oxford)

  • 143. The ORBIT India Dataset: Understanding the Challenges of Collecting a Disability-First AI Dataset in Low-Resource Environments (Swansea University)

  • 144. Flow on Social Media? Rarer Than You'd Think (University of Nottingham)

  • 145. Agency-Enhanced Visual Search in VR: Robust to Distraction, Delay, and Perspective Shifts (Institute of Cognitive Neuroscience, University College London)

  • 146. Take the Dog to the Park: Quadruped Robot for Joint Attention Training with Autistic Children in Naturalistic Settings (Imperial College London)

  • 147. ``It Hasn’t Lived in Our Society”: Investigating Cultural Sensitivity in LLM Chatbots for Emotional Support (University of Oxford)

  • 148. Touching Emotions, Smelling Shapes: Exploring Tactile, Olfactory and Emotional Cross-sensory Correspondences in Preschool-aged Children (University of Bristol)

  • 149. Silencing \& Surging: A Layered Ecology of Algorithmic Repression and Resistance in the Gaza Escalations (University of Edinburgh)

  • 150. Unbounded: Object-Boundary Interactions in Mixed Reality (University of Cambridge)

  • 151. Designing Interactive Movement Sonification For Hip-Hop Dance (University of the Arts London)

  • 152. Privacy in Human-AI Romantic Relationships: Concerns, Boundaries, and Agency (King's College London)

  • 153. Req2CAD: bridging functional requirements and parametric CAD models to support conceptual 3D design (Imperial College London)

  • 154. Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences (University of Cambridge)

  • 155. Agent-Supported Foresight for AI Systemic Risks: AI Agents for Breadth, Experts for Judgment (Nokia Bell Labs)

  • 156. Empowering Stakeholders with Participatory Auditing of Predictive AI: Perspectives from End-Users and Decision Subjects without AI Expertise (University of Glasgow)

  • 157. No Spirituality Please, We’re HCI: Challenges for HCI Research on Religion and Spirituality (Independent researcher)

  • 158. Chasing Meaning and/or Insight? A Survey on Evaluation Practices at the Intersection of Visualization and the Humanities (King's College London)

  • 159. From Sleep Scores to Self-Knowledge: Older Adults’ Experiences with Tracking Sleep Using the Oura Ring (University College London)

  • 160. Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players' Perspective (City University London)

  • 161. Designing Movement Generation Models in Collaboration With Voguing And Dancehall Dancers (University of the Arts London)

  • 162. Constructing the Thermal Affective Design Space for Emotion Regulation: An Autoethnographic Research Through Design Inquiry (University of Bristol)

  • 163. “Create an environment that protects women, rather than selling anxiety!”: Participatory Threat Modelling with Chinese Young Women Living Alone (King's College London)

  • 164. Exploring the Impacts of Background Noise on Auditory Stimuli of Audio-Visual eHMIs for Hearing, Deaf, and Hard-of-Hearing People (Birmingham City University)

  • 165. Cost-Aware Bayesian Optimization for Interactive Devices (University of Cambridge)

  • 166. From Answer Givers to Design Mentors: Guiding LLMs with the Cognitive Apprenticeship Model (University of Edinburgh)

  • 167. Taking a Walk on the Wild Side: Effects of Walking in Synchrony with Pitch-Altered Footstep Sounds on Body Perception in Outside the Lab Contexts (University College London)

  • 168. "Computer Says No": Disabled Welfare Experiences and Envisioned Futures Under AI Governance (King's College London)

  • 169. "I think this is fair": Uncovering the Complexities of Stakeholder Decision-Making in AI Fairness Assessment (University of Glasgow)

  • 170. BioHaptics: Emotion Modulation via Biosignal-Inspired Ultrasonic Mid-air Haptics in Video-Watching Experiences (University college london)

  • 171. Colour in Translation: Data, Models, and Benchmarking for Cross-Linguistic Colour Naming (Northeastern University London)

  • 172. Grand Challenges around Designing Computers’ Control Over Our Bodies (University College London)

  • 173. Somatic Drawing Tool: 3D Body Sheet as Material for Articulating Synaesthetic Experiences (University of Bristol)

  • 174. Digital Proxemics as Measures of Social Interaction in Hybrid XR (University of Glasgow)

  • 175. Generative AI in Game Development: A Qualitative Research Synthesis (University of York)

  • 176. Security at the Border? The Lived Experiences of Refugees and Asylum Seekers in the UK (Royal Holloway University of London)

  • 177. When the World Opens up: Journeys of People with Intellectual Disabilities in Social Virtual Reality (University of Kent)

  • 178. Stress Mindset Matters: Rethinking Mental Stress Detection with Multimodal Wearable Sensors (Nokia Bell Labs)

  • 179. The (Anti-)Affordance Problem: Effects of Physical Context on Collaborator Placement in Augmented Reality Meetings (University of Glasgow)

  • 180. The Limits of Stakeholder Participation in Safety-Critical Contexts: Lessons from Air Traffic Control (University of Cambridge)

  • 181. Wearing Many Avatars: How Users Express, Shift and Perceive Identity Across Contexts in Social VR (University of Glasgow)

  • 182. The Domestic Operating System: An Empirical Investigation of Digital Technology and Hidden Work in the Home (University College London)

  • 183. What Happens When Reviewers Receive AI Feedback in Their Reviews? (University College London)

  • 184. Privacy and Safety Experiences and Concerns of US Women Using Generative AI for Seeking Sexual and Reproductive Health Information (King's College London)

  • 185. Supporting Effective Goal Setting with LLM-Based Chatbots (Cambridge University )

  • 186. Unpacking Visual Metaphors in Infographics: A Design Space (Newcastle University)

  • 187. Feeling the Flavour: Exploring Children's Touch–Taste Correspondences and Willingness to Try Unknown Foods for Child–Food Interaction Design (University of Bristol)

  • 188. ProVoice: Designing Proactive Functionality for In-Vehicle Conversational Assistants using Multi-Objective Bayesian Optimization to Enhance Driver Experience (UCL Interaction Centre)

  • 189. LLooM: Weaving Stories and Probing Experiences of Language Technologies (University of Edinburgh)

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