1. Understanding Spatiotemporal-Aware Multimodal Conversational Search in the Outdoor Urban Space (City University London)
2. Speculating with Older Adults in HCI: A Scoping Review (University of Edinburgh)
3. Tracing Creativity: A Design Space For Creative Activity Traces in HCI (Queen Mary University London)
4. "Tinged with Heartbreak": An Ethnographic Account of Navigating Autistic Loneliness and the Fragile Promise of AI Companionship (Queen's University Belfast)
5. ``No One Should Know I Used This App": Challenges and Design Opportunities for Digital Mental Well-Being Support for Young Saudi Women (University of Oxford)
6. GTA: Generative Traffic Agents for Simulating Realistic Mobility Behavior (UCL Interaction Centre)
7. Artists on a Decade of AI Evolution: An Interview Study of Affordances, Culture, and Artistic Practice with Machine Learning (University of the Arts London)
8. From the Field to the Algorithm: Understanding Indian Ethnographers' Perspectives on Responsible AI (King's College London)
9. Looking inside the VR Music Scene: Mapping Platforms, Events and People (University of Kent)
10. Don't Worry, Just Follow Me: Prototyping and In-the-Wild Evaluation of Smart Pole Interaction Unit with Mobility (UCL Interaction Centre)
11. Improving Low-Vision Chart Accessibility via On-Cursor Visual Context (UCL Interaction Centre)
12. Treading the Transparency Tightrope: A Taxonomy of Risks and Benefits of Foundation Model Data Transparency for Transparency Advocates (Sony AI)
13. From Squishing to Meaning: Exploring Data Physicalization Through Children’s Embodied Experiences (University of Glasgow)
14. Chewing It Over: Revealing Tensions And New Directions For More-Than-Human Relational Ethics Through Speculative Design (University of Edinburgh)
15. StylusPort: Investigating Teleportation using Stylus in VR (Lancaster University)
16. From Participation to Relational Engagement: Psychological Ownership in Digital Petitions (Imperial College London)
17. The Eye–Head Mover Spectrum: Modelling Individual and Population Head Movement Tendencies in Virtual Reality (Lancaster University)
18. What's the Point? How Users Functionalise Points in Gamified Systems (University of York)
19. The People's Gaze: Co-Designing and Refining Gaze Gestures with Users and Experts (University of St Andrews)
20. MIRAGE: Enabling Real-Time Automotive Mediated Reality (UCL Interaction Centre)
21. Co-Designing Islamic AI Ethics: Insights from the UK Muslim Community (Northumbria Univeristy)
22. Speculative Performance: Staging Intergenerational Speculation to Explore Critical Literacies of Technological Futures (University of Edinburgh)
23. FretFlow: Adaptive Haptics for Rhythm and Articulation in Guitar Learning (Newcastle University)
24. Breaking Negative Cycles: A Reflection-to-Action System for Adaptive Change (University of Cambridge)
25. Rough Meanings: Cross-sensory correspondences linking surface textures with sound symbolism, colours, and emotions (University of Bristol)
26. "Alone and Adrift in Analytics" - Insights from Long-term Involvements with stroke Clinicians when Using Care Quality Monitoring Systems (University of Glasgow)
27. Street Scenes: Public Appliances for GenAI Video in Informal Settlements (Swansea University)
28. HCI for Agroecology: Agri-Tech between Grassroots and Capitalism (City St George's, University of London)
29. Boundary Switching and Cursor Warping: A Comparative Study of Performance and Comfort in Multi-Display XR Environments (Lancaster University)
30. Sociotechnical Challenge Modeling: A Design Method for Responsible AI in Healthcare and Social Welfare (University of Oxford)
31. ASL Educators’ Perspectives on AI for Enhancing Student Learning in American Sign Language Education (Birmingham City University)
32. Are We Automating the Joy Out of Work? Designing AI to Augment Work, Not Meaning (University of Nottingham)
33. "Words are not enough": Examining Emotional Support by Conversational AI for Caregivers (Northeastern University London )
34. DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies (University of Edinburgh)
35. Uncertainty and Risk at the Point of Care: Implications of Patient-Generated ECGs and Algorithmic Interpretations for Clinical Decision Making (University of Bristol )
36. SimStep: Human-in-the-Loop Authoring of Interactive Educational Simulations Through Task-Level Abstractions (University of Cambridge)
37. Less Redraw, More Explore: Suggestion and Completion for Sketch-to-Image (Swansea University)
38. “It’s Just a Wild, Wild West”: Harnessing Public Procurement as an AI Governance Mechanism (University of Cambridge)
39. "Deprived of support because we're born women": Emerging Socio-Technical Pathways and Evolving Struggles for Women Entrepreneurs in Bangladesh (Computing Science)
40. eHMI for All - Investigating the Effect of External Communication of Automated Vehicles on Pedestrians, Manual Drivers, and Cyclists (UCL Interaction Centre)
41. Objestures: Everyday Objects Meet Mid-Air Gestures for Expressive Interaction (University of Cambridge)
42. Building Care That Fits Its People: Insights from Social-Media–Enabled Community-Based Rehabilitation in Thailand (University of Kent)
43. Good Fences Make Good Neighbors: What’s Acceptable (and What’s Not) in Neighborhood Video Surveillance (University of Bath)
44. Can’t See Nature for the Trees: A Literature Review about Virtual Nature for Well-Being (University of Nottingham)
45. A decision-theoretic representation of assistive interfaces (University of Glasgow)
46. "It didn’t feel right but I needed a job so desperately": Understanding People’s Emotions and Help Needs During Scams (University of Cambridge)
47. Navigating Financial Lives: How Autistic Adults Adapt Financial Technologies, Tools and Strategies (City St. Geroge's, University of London)
48. Digital territories: Entwining technology with Indigenous knowledges (University of Edinburgh)
49. The RepairBot Framework: Touch-Aware Conversational Agent for Hands on Clothes Repair (UCL)
50. How Do We Evaluate Experiences in Immersive Environments? (University of Cambridge)
51. 'The plan is just survival': Data Work in Kenya and the Regime of Entrapment (University of Edinburgh)
52. Towards Better Reflexive Thematic Analysis in HCI: A Scoping Review of Practice at CHI (University of York)
53. Caring about Care: A Meta-Narrative Review of HCI Research on Care (University of Edinburgh)
54. A Tree’s Perspective: Enhancing Nature Connectedness Through Transitional and Multisensory Virtual Reality Experiences (University of Strathclyde)
55. AI as an Agent and Collaborative Space: Exploring the role of Generative AI in Small Group Synchronous and Asynchronous Collaborative Dynamics (Newcastle University)
56. Extending the Child-Centered Ethics Framework: Researchers' Reflections on Multiple Projects with Children and Teenagers (ChiCI Lab, University of Central Lancashire)
57. Augmenting Clinical Decision-Making with an Interactive and Interpretable AI Copilot: A Real-World User Study with Clinicians in Nephrology and Obstetrics (The University of Edinburgh)
58. Beyond Accuracy: Auditing Allocative Harms in Facial-Gesture Recognition for People with Motor Impairments (University of Bristol )
59. When Your Therapist Is an Algorithm: Understanding the Role of AI in Mental Health Mobile Applications (University of Kent)
60. Design Opportunities at the Intersection of Sexual and Reproductive Health, Cystic Fibrosis, and Technology (University of Bristol)
61. Regaining Personhood: A Longitudinal Ethnography of North Korean Defectors’ First-Year Digital Transition in South Korea (University of Oxford)
62. Cohort Differences in Internet Use Among Older Adults: Evidence from the English Longitudinal Study of Ageing (ELSA) (Lancaster University)
63. Preshaping Hand Behaviour for Direct and Indirect Manipulation of 3D Objects (Lancaster University)
64. Revealing the Power Dynamics of Collaborative Sense-Making supported by Participatory Data Physicalization (King's College London)
65. Designing to Support Local Stakeholders in Negotiating about Future Sustainable and Healthy Food Systems (Durham University)
66. Beyond Passive Monitoring: A Systematic Review of Tangible Interactive Devices that Support Home-Based Physical Activity (Cardiff University)
67. Human-AI Interaction for Time-Critical Sensemaking in Missing Persons Investigations (University of Cambridge)
68. Behind the Meme: Understanding User Experiences with Memes on Social Media (University of Edinburgh)
69. ReTouche: Embodied Representations for Self-Guided Piano Learning (University of Oxford)
70. Access Over Deception: Fighting Deceptive Patterns through Accessibility (University of Cambridge)
71. TSEditor: Interactive Time Series Editing for Privacy Preservation (University of Oxford)
72. Operationalizing Perceptions of Agent Gender: Foundations and Guidelines (University of Cambridge)
73. KNIT: Computational Boundary Objects for Real-Time Convergence in Interdisciplinary Teams (Imperial College London)
74. A Sound Understanding --- An In-Situ Deployment of an Accessible Audio-Media Player with People Living with Aphasia (King's College London )
75. BernO: A Breath-Driven Odor Display for Spatial Olfactory Interaction in VR (Imperial College London Level 4 Sherfield Building South Kensington )
76. NaviNote: Enabling In-situ Spatial Annotation Authoring to Support Exploration and Navigation for Blind and Low Vision People (Niantic Spatial)
77. Fuzzy Feelings: Arousal’s Interpretive Noise and the Case for Acoustic-Based Haptics (Birmingham City University)
78. Towards Interface Design for Parrot-Human Communication: Investigating Parrot Selections of Speech Board Representations (The Open University)
79. Attitudes, Imagined Roles, and Governance Boundaries for AI in Decentralized Social Media (University of Oxford)
80. Visualising Pianists' Touch: Transcribing Expressive Piano Performance from Audio to Piano Key Motion (Queen Mary University of London)
81. Sci-Fi Spark: A Human-AI Co-Creation System for Science Fiction Ideation (Imperial College London)
82. Hacking Flow: From Lived Practices to Innovation (University of Nottingham)
83. Empathy Practices in Social Media Discourse: A Multidimensional and Relational Perspective (Oxford Internet Institute, University of Oxford)
84. Does Background Music Matter in Data Videos? A Study of Music's Impact on Persuasion, Engagement, and Recall (City St George’s, University of London)
85. ORAgen Fables: Advancing the Design and Management of Content Attribution (University of Edinburgh)
86. Interpretive Cultures: Resonance, randomness, and negotiated meaning for AI-assisted tarot divination (Queen Mary University London)
87. CreatureConnect: Exploring Shared Control of Multimodal Displays Between People and Lemurs (the University of Glasgow)
88. Dispray: The Design of an AR-Augmented Airbrush for Electroluminescent Display Fabrication (University of Bath)
89. Beyond the Manual: Mapping Peer-Generated Content about Wheelchair Care and Adaptation on YouTube (University College London)
90. Encouraging Breath: Increasing Out‑of‑Session DMHI Engagement using a Shape‑Changing Biofeedback Physicalization within a Longitudinal RCT (University of Bath)
91. Reimagining Data Work: Participatory Annotation Workshops as Feminist Practice (Queen Mary University of London)
92. Technology Meets Tradition: Investigating User Acceptance and Engagement with Robots for Supporting Older Adults in Pakistani Homes (Cardiff University)
93. Learning from AVA: Early Lessons from a Curated and Trustworthy Generative AI for Policy and Development Research (University of Oxford)
94. Exploring the Role of Interaction Data to Empower End-User Decision-Making in UI Personalization (Northumbria University)
95. EmotiV: Exploring Automatic Emotion Sharing through Facial Expression Recognition (FER) for Online Co-Watching (University of Glasgow)
96. Digital Companionship: Overlapping Uses of AI Companions and AI Assistants (University of Edinburgh)
97. Investigating Bystander Privacy in Chinese Smart Home Apps (King's College London)
98. Queering Character Creation: Player Perspectives on Choosing Characters' Gender and Sexual Orientation in Role-Playing Games (University College London)
99. Virtual Selves, Real Emotions: The Impact of Photorealistic Avatar Personalization on Emotion in Virtual Reality (University of Bath)
100. CaseCompass: Designing Sustainable, Community-Led Socio-Technical Systems for Gender-Based Violence Support Work (Northumbria University)
101. "I don't want to break it": An Exploration of Perceived Fragility in Shape-Changing Interfaces (University of Bristol)
102. Player Discretion is Advised: Designing for Rule-Changing Play (University of York)
103. Personal Health Data Communication: Techniques, Tensions, and Implications for Design from a Clinician Perspective (University of Edinburgh)
104. Characterizing Scam-Driven Human Trafficking Across Chinese Borders and Online Community Responses on RedNote (University of Edinburgh)
105. Understanding Workplace Relatedness Support among Healthcare Professionals: A Four-Layer Model and Implications for Technology Design (Imperial College London)
106. Results-Actionability Gap: Understanding How Practitioners Evaluate LLM Products in the Wild (Cambridge University)
107. From Blank Box to Creative Partner: Designing Ecological On-Ramps for First-Time AI Artists (University of Edinburgh)
108. Belt and whistles - adding lower body collision awareness for MR experiences (University of Birmingham)
109. Video Game Archaeology as Hauntological Practice: A Collaborative Autoethnography in Elden Ring Shadow of the Erdtree (Queen Mary University of London)
110. A Meat-Summer Night's Dream: A Tangible Design Fiction Exploration of Eating Biohybrid Flying Robots (King's College London)
111. Playing for Wellness: A Diary Study of Videogame Usage and Adolescent Wellbeing (University College London)
112. From Periphery to Presence: Authorship, Venues, and Education in African HCI (Aston Business School)
113. triMorph: Bridging Shape-Change and Cross-Sensory Correspondences for Haptic Interaction (University of Bristol)
114. The Emotional Dimensions of Young Adults’ Encounters with Online Information (Open Lab)
115. Creating and Evaluating Personas Using Generative AI: A Scoping Review of 81 Articles (University of Cambridge)
116. Nudging Attention to Workplace Meeting Goals: A Large-Scale, Preregistered Field Experiment (Microsoft Research)
117. Running into Traffic: Investigating External Human-Machine Interfaces for Automated Vehicle-Runner Interaction (University of Glasgow)
118. Gaze and Speech in Multimodal Human-Computer Interaction: A Scoping Review (Lancaster University)
119. Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication (University of York)
120. Who Does What? Archetypes of Roles Assigned to LLMs During Human-AI Decision-Making (University of Cambridge)
121. Towards Inclusive External Human-Machine Interface: Exploring the Effects of Visual and Auditory eHMI for Deaf and Hard-of-Hearing People (Birmingham City University)
122. Peeking Ahead of the Field Study: Exploring VLM Personas as Support Tools for Embodied Studies in HCI (UCL Interaction Centre)
123. ``God says we are right!'': The Interplay between Religion and Propaganda on Arabic Social Media (The University of Edinburgh)
124. Design Explorations of Instruments and Interactions with Bidirectional Haptic Couplings (Imperial College London)
125. Stories Left Unsaid: Navigating Stigmatized Identity Disclosure and Storytelling Among North Korean Defector Mothers (University of Oxford)
126. Supporting Holistic AI Ethics Literacy Education Through Critical Reflection: Three Recommendations for Fostering Children’s Ethical Growth (Lancaster University)
127. Engaging Communities Meaningfully in Defining Disability Representation for AI Image Generation (Microsoft Research)
128. Let's Make a Community [of Practice]: Using Community-Based Participatory Design to Support Interdependence (University of Bristol)
129. From Ephemeral to Actionable: Parent Perspectives on Speculative Family Speech Tracking (King's College London)
130. Understanding How Mobile Interactions Shape Grasp and Contact Patterns Beyond the Touchscreen (UCL )
131. User Experience of Autonomous Ferries: What Passengers Need and How to Design for It (Newcastle University)
132. Civic Care in Place: Subtle Technologies and Community Stewardship in a Marginalized Context (Northumbria University)
133. Request a Note: How the Request Function Shapes X's Community Notes System (Oxford Internet Insitute)
134. From Breakups to Lethargy: Player Accounts of Third Variables Affecting Video Game Playtime and Wellbeing (University of Oxford)
135. Who Controls the Conversation? User Perspectives On Generative AI (LLM) System Prompts (University of Warwick )
136. Scattered Searches, Broken Apps, Quiet Repairs: A Feminist Autoethnographic Critique of Technology and Research on Gender-Based Violence (Northumbria University)
137. ElectroGrasp: Electrotactile Aids for Visually Impaired Individuals in Anticipatory Planning and Control of Grasp (The University of Edinburgh)
138. AAC: An Acoustic Actor-Critic Trajectory Planning and Correction System for Stable Multi-Particle Levitation Displays (UCL)
139. 留白 (Liubai) at a Hushed Sanctuary: Layered Reflections on an Artist Residency (Newcastle University)
140. Speaking of Food: Understanding How People Talk About Food Experiences (University College London)
141. Holding MenstaRay: Expressing Menstrual Pain through Tactile and Knitted Soft Robotic Interactions (University of Edinburgh)
142. DALL: Data Labeling via Data Programming and Active Learning Enhanced by Large Language Models (University of Oxford)
143. The ORBIT India Dataset: Understanding the Challenges of Collecting a Disability-First AI Dataset in Low-Resource Environments (Swansea University)
144. Flow on Social Media? Rarer Than You'd Think (University of Nottingham)
145. Agency-Enhanced Visual Search in VR: Robust to Distraction, Delay, and Perspective Shifts (Institute of Cognitive Neuroscience, University College London)
146. Take the Dog to the Park: Quadruped Robot for Joint Attention Training with Autistic Children in Naturalistic Settings (Imperial College London)
147. ``It Hasn’t Lived in Our Society”: Investigating Cultural Sensitivity in LLM Chatbots for Emotional Support (University of Oxford)
148. Touching Emotions, Smelling Shapes: Exploring Tactile, Olfactory and Emotional Cross-sensory Correspondences in Preschool-aged Children (University of Bristol)
149. Silencing \& Surging: A Layered Ecology of Algorithmic Repression and Resistance in the Gaza Escalations (University of Edinburgh)
150. Unbounded: Object-Boundary Interactions in Mixed Reality (University of Cambridge)
151. Designing Interactive Movement Sonification For Hip-Hop Dance (University of the Arts London)
152. Privacy in Human-AI Romantic Relationships: Concerns, Boundaries, and Agency (King's College London)
153. Req2CAD: bridging functional requirements and parametric CAD models to support conceptual 3D design (Imperial College London)
154. Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences (University of Cambridge)
155. Agent-Supported Foresight for AI Systemic Risks: AI Agents for Breadth, Experts for Judgment (Nokia Bell Labs)
156. Empowering Stakeholders with Participatory Auditing of Predictive AI: Perspectives from End-Users and Decision Subjects without AI Expertise (University of Glasgow)
157. No Spirituality Please, We’re HCI: Challenges for HCI Research on Religion and Spirituality (Independent researcher)
158. Chasing Meaning and/or Insight? A Survey on Evaluation Practices at the Intersection of Visualization and the Humanities (King's College London)
159. From Sleep Scores to Self-Knowledge: Older Adults’ Experiences with Tracking Sleep Using the Oura Ring (University College London)
160. Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players' Perspective (City University London)
161. Designing Movement Generation Models in Collaboration With Voguing And Dancehall Dancers (University of the Arts London)
162. Constructing the Thermal Affective Design Space for Emotion Regulation: An Autoethnographic Research Through Design Inquiry (University of Bristol)
163. “Create an environment that protects women, rather than selling anxiety!”: Participatory Threat Modelling with Chinese Young Women Living Alone (King's College London)
164. Exploring the Impacts of Background Noise on Auditory Stimuli of Audio-Visual eHMIs for Hearing, Deaf, and Hard-of-Hearing People (Birmingham City University)
165. Cost-Aware Bayesian Optimization for Interactive Devices (University of Cambridge)
166. From Answer Givers to Design Mentors: Guiding LLMs with the Cognitive Apprenticeship Model (University of Edinburgh)
167. Taking a Walk on the Wild Side: Effects of Walking in Synchrony with Pitch-Altered Footstep Sounds on Body Perception in Outside the Lab Contexts (University College London)
168. "Computer Says No": Disabled Welfare Experiences and Envisioned Futures Under AI Governance (King's College London)
169. "I think this is fair": Uncovering the Complexities of Stakeholder Decision-Making in AI Fairness Assessment (University of Glasgow)
170. BioHaptics: Emotion Modulation via Biosignal-Inspired Ultrasonic Mid-air Haptics in Video-Watching Experiences (University college london)
171. Colour in Translation: Data, Models, and Benchmarking for Cross-Linguistic Colour Naming (Northeastern University London)
172. Grand Challenges around Designing Computers’ Control Over Our Bodies (University College London)
173. Somatic Drawing Tool: 3D Body Sheet as Material for Articulating Synaesthetic Experiences (University of Bristol)
174. Digital Proxemics as Measures of Social Interaction in Hybrid XR (University of Glasgow)
175. Generative AI in Game Development: A Qualitative Research Synthesis (University of York)
176. Security at the Border? The Lived Experiences of Refugees and Asylum Seekers in the UK (Royal Holloway University of London)
177. When the World Opens up: Journeys of People with Intellectual Disabilities in Social Virtual Reality (University of Kent)
178. Stress Mindset Matters: Rethinking Mental Stress Detection with Multimodal Wearable Sensors (Nokia Bell Labs)
179. The (Anti-)Affordance Problem: Effects of Physical Context on Collaborator Placement in Augmented Reality Meetings (University of Glasgow)
180. The Limits of Stakeholder Participation in Safety-Critical Contexts: Lessons from Air Traffic Control (University of Cambridge)
181. Wearing Many Avatars: How Users Express, Shift and Perceive Identity Across Contexts in Social VR (University of Glasgow)
182. The Domestic Operating System: An Empirical Investigation of Digital Technology and Hidden Work in the Home (University College London)
183. What Happens When Reviewers Receive AI Feedback in Their Reviews? (University College London)
184. Privacy and Safety Experiences and Concerns of US Women Using Generative AI for Seeking Sexual and Reproductive Health Information (King's College London)
185. Supporting Effective Goal Setting with LLM-Based Chatbots (Cambridge University )
186. Unpacking Visual Metaphors in Infographics: A Design Space (Newcastle University)
187. Feeling the Flavour: Exploring Children's Touch–Taste Correspondences and Willingness to Try Unknown Foods for Child–Food Interaction Design (University of Bristol)
188. ProVoice: Designing Proactive Functionality for In-Vehicle Conversational Assistants using Multi-Objective Bayesian Optimization to Enhance Driver Experience (UCL Interaction Centre)
189. LLooM: Weaving Stories and Probing Experiences of Language Technologies (University of Edinburgh)