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All British Papers



  • 1. Challenges and Opportunities for the Design of Inclusive Social Media Experiences with LGBT+ Older Adults (University College London)

  • 2. "Create a Fear of Missing Out" – ChatGPT Implements Unsolicited Deceptive Designs in Generated Websites Without Warning (University of Glasgow)

  • 3. Perceptions of Sentient AI and Other Digital Minds: Evidence from the AI, Morality, and Sentience (AIMS) Survey (University of Edinburgh)

  • 4. Weaving Sound Information to Support Real-Time Sensemaking of Auditory Environments: Co-Designing with a DHH User (Microsoft Research )

  • 5. Towards Understanding Interactive Sonic Gastronomy with Chefs and Diners (School of Computer Science)

  • 6. Coordination Mechanisms in AI Development: Practitioner Experiences on Integrating UX Activities (Durham University)

  • 7. Seeing and Touching the Air: Unraveling Eye-Hand Coordination in Mid-Air Gesture Typing for Mixed Reality (University of Cambridge)

  • 8. VisUnit: Literate Visualisation Studies Assembled from Reusable Test-Suites (City, University of London)

  • 9. How Do People Perceive Bundling? An Experiment (Newcastle University)

  • 10. How Should We Design Technology With Diverse Stakeholders Who Wish Not to Attend Design Activities Together? (SWANSEA UNIVERSITY)

  • 11. The Impact of Generative AI Coding Assistants on Developers Who Are Visually Impaired (Microsoft)

  • 12. Towards Dialogic and On-Demand Metaphors for Interdisciplinary Reading (Loughborough University London)

  • 13. Design Courts: Workshops for Exploring Emerging Technology Ethics (Northumbria University)

  • 14. RiskRAG: A Data-Driven Solution for Improved AI Model Risk Reporting (Nokia Bell Labs)

  • 15. "Python is for girls!": Masculinity, Femininity, and Queering Inclusion at Hackathons (London School of Economics)

  • 16. CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration (Niantic, Inc.)

  • 17. Micro-narratives: A Scalable Method for Eliciting Stories of People’s Lived Experience (University of Cambridge)

  • 18. A Critical Review of Sexuality, Technology and Disability (UCL)

  • 19. Making Hardware Devices at Scale is Still Hard: Challenges and Opportunities for the HCI Community. (Lancaster University)

  • 20. On-body Icons: Designing a 3D Interface for Launching Apps in Augmented Reality (Lancaster University)

  • 21. Unveiling High-dimensional Backstage: A Survey for Reliable Visual Analytics with Dimensionality Reduction (Newcastle University)

  • 22. Designing Health Technologies for Immigrant Communities: Exploring Healthcare Providers’ Communication Strategies with Patients (Swansea University)

  • 23. Reshaping Human-animal Relationships: Exploring Lemur and Human Enrichment through Smell, Sound, and Sight (the University of Glasgow)

  • 24. Promoting Cognitive Health in Elder Care with Large Language Model-Powered Socially Assistive Robots (Imperial College London)

  • 25. Co-Creating Reassurance Journey Maps to Foster Engagement in Remote Patient Monitoring for Post-Operative Cancer Care (University College London)

  • 26. Blending Code and Cause: Understanding the Dynamic Motivations of Volunteer Developers in community-driven FOSS projects (Northumbria University)

  • 27. Beyond the 'Unofficial Proxy' - Navigating Technology Support for Older Adults' Banking Activities with Close Others (University College London)

  • 28. Beyond Vacuuming: How Can We Exploit Domestic Robots’ Idle Time? (University of Bath)

  • 29. Integrating Technology into Self-Management Ecosystems: Young Adults with Type 1 Diabetes in the UK using Smartwatches (University of Bristol)

  • 30. "It Helps Us Express Our Feelings Without Having To Say Anything": Exploring Accompanying Social Play Things Designed With and For Neurodiverse Groups of Children (University of Bristol)

  • 31. A Systematic Review and Meta-Analysis of Research on Goals for Behavior Change (Lancaster University)

  • 32. More Than ‘ticking-a-box’: The Affordances of Short-form Video for Community Reporting to Government (Northumbria University)

  • 33. Are We On Track? AI-Assisted Active and Passive Goal Reflection During Meetings (Microsoft Research)

  • 34. Identifying Opportunities and Envisioning Ecological Momentary Interoceptive Awareness Interventions With Young Women (King's College London)

  • 35. Sonic Delights: Exploring the Design of Food as An Auditory-Gustatory Interface (Imperial College London)

  • 36. Explanatory Debiasing: Involving Domain Experts in the Data Generation Process to Mitigate Representation Bias in AI Systems (University of Glasgow)

  • 37. Privacy Perceptions of Custom GPTs by Users and Creators (King's College London)

  • 38. Exclusion Rates among Disabled and Older Users of Virtual and Augmented Reality (Brunel University London)

  • 39. Improving External Communication of Automated Vehicles Using Bayesian Optimization (UCL Interaction Centre)

  • 40. SmarTeeth: Augmenting Manual Toothbrushing with In-ear Microphones (University of Cambridge)

  • 41. Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR (The University of Birmingham)

  • 42. Trusting Tracking: Perceptions of Non-Verbal Communication Tracking in Videoconferencing (King's College London)

  • 43. "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews (University of York)

  • 44. Objection Overruled! Lay People can Distinguish Large Language Models from Lawyers, but still Favour Advice from an LLM (University of Nottingham)

  • 45. Human-Precision Medicine Interaction: Public Perceptions of Polygenic Risk Score for Genetic Health Prediction (University of Edinburgh)

  • 46. Using Anonymous Discussion Platforms to Support Open Conversations about Cybersecurity in Organisations (Northumbria University)

  • 47. Bridging Borders, Breaking Biases: Envisioning Technologies to Support North Korean Defectors in South Korea (University of Oxford)

  • 48. Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks (University of Nottingham)

  • 49. Disentangling the Power Dynamics in Participatory Data Physicalisation (King's College London)

  • 50. AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality (University of Cambridge)

  • 51. TH-Wood: Developing Thermo-Hygro-Coordinating Driven Wood Actuators to Enhance Human-Nature Interaction (Imperial College London)

  • 52. Beyond Bridging Divides: Examining the Goals of Digital Inclusion Practice in Post-Digital Societies (Newcastle University)

  • 53. Toward Feminist Ways of Sensing the Menstruating Body (Birmingham City University)

  • 54. Understanding Break-ability through Screen-based Affordances (University of Bristol)

  • 55. The Impact of Generative AI on Critical Thinking: Self-Reported Reductions in Cognitive Effort and Confidence Effects From a Survey of Knowledge Workers (Microsoft Research)

  • 56. Designing Daily Supports for Parent-Child Conversations about Emotion: Ecological Momentary Assessment as Intervention (King's College London)

  • 57. Exploring Alternative Socio-Technical Systems for Careful Data Work in Recovery Contexts (Newcastle University)

  • 58. "Impressively Scary:" Exploring User Perceptions and Reactions to Unraveling Machine Learning Models in Social Media Applications (University of Edinburgh)

  • 59. Who should set the Standards? Analysing Censored Arabic Content on Facebook during the Palestine-Israel Conflict (University of Edinburgh)

  • 60. Human-Computer Counter-Choreographies: raising awareness of data tracking through live coding (University of the Arts London)

  • 61. Encounter with the Giants: Understanding Interaction with Large-scale Inflatable Soft Robots (University of Bristol)

  • 62. SqueezeMe: Creating Soft Inductive Pressure Sensors with Ferromagnetic Elastomers (University of Sussex)

  • 63. Fairness by Design: Cross-Cultural Perspectives from Children on AI and Fair Data Processing in their Education Futures (University of Edinburgh)

  • 64. Governance of Generative AI in Creative Work: Consent, Credit, Compensation, and Beyond (University of Oxford)

  • 65. Child Centred Ethics (CCE): A Practical Framework for Enhanced Child Participation in HCI (ChiCI Lab, University of Central Lancashire)

  • 66. Understanding Social Interactions in Reality Versus Virtuality (University of Glasgow)

  • 67. Introducing ROADS: A Systematic Comparison of Remote Control Interaction Concepts for Automated Vehicles at Road Works (UCL Interaction Centre)

  • 68. Stretch Gaze Targets Out: Experimenting with Target Sizes for Gaze-Enabled Interfaces on Mobile Devices (University of Glasgow)

  • 69. The Hall of AI Fears and Hopes: Comparing the Views of AI Influencers and those of Members of the U.S. Public Through an Interactive Platform (Nokia Bell Labs)

  • 70. Of Ironies and Agency: Energy Professionals’ Views on Digital Interventions and Their Users (Lancaster University)

  • 71. People Attribute Purpose to Autonomous Vehicles When Explaining Their Behavior: Insights from Cognitive Science for Explainable AI (University of Edinburgh)

  • 72. Hidden Opportunities for Elder Living: Understanding Shared Technology Troubles and Benefits for Older Adults in the UK Cost of Living Crisis (University College London)

  • 73. Generative AI in Documentary Photography: Exploring Opportunities and Challenges for Visual Storytelling (University of the Arts London)

  • 74. Slip-Grip: An Electrotactile Method to Simulate Weight (University College London)

  • 75. The Role of Expertise in Effectively Moderating Harmful Social Media Content (University of Edinburgh)

  • 76. ReMirrorFugue: Examining the Emotional Experience of Presence and (Illusory) Communications Across Time (University of Oxford)

  • 77. There Is More to Dwell Than Meets the Eye: Toward Better Gaze-Based Text Entry Systems With Multi-Threshold Dwell (University of Bath)

  • 78. CounselAR: Exploring How AR Filters Facilitate Online Psychotherapy In the Wild With South Korean Young Adults (University of Oxford)

  • 79. MedAI-SciTS: Enhancing Interdisciplinary Collaboration between AI Researchers and Medical Experts (university of sheffield)

  • 80. ``I am not the primary focus" - Understanding the Perspectives of Bystanders in Photos Shared Online (The University of Edinburgh)

  • 81. Acceptability, Acceptance and Adoption of Telepresence Robots in Museums: The Museum Professionals' Perspectives (University of Nottingham)

  • 82. "Put Your Hands Up": How Joint Attention Is Initiated Between Blind Children And Their Sighted Peers (University of Bristol)

  • 83. It’s Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3D (Lancaster University)

  • 84. AI and Non-Western Art Worlds: Reimagining Critical AI Futures through Artistic Inquiry and Situated Dialogue (DeepMind)

  • 85. "The Internet is Hard. Is Words": Investigating Information Search Difficulties Experienced by People with Aphasia and Strategies for Combatting Them (City St George's, University of London)

  • 86. Exploring Positionality in HCI: Perspectives, Trends, and Challenges (University College London)

  • 87. Around the World in 60 Cyclists: Evaluating Autonomous Vehicle-Cyclist Interfaces Across Cultures (University of Glasgow)

  • 88. Copying style, Extracting value: Illustrators’ Perception of AI Style Transfer and its Impact on Creative Labor (University of Cambridge)

  • 89. Intimate Data Sharing: Enhancing Transparency and Control in Fertility Tracking (University of Cambridge)

  • 90. Robots, Chatbots, Self-Driving Cars: Perceptions of Mind and Morality Across Artificial Intelligences (University of Edinburgh)

  • 91. In the Moment of Glitch: Engaging with Misalignments in Ethical Practice (Coventry University)

  • 92. evARything, evARywhere, all at once: Exploring Scalable Holistic Autonomous Vehicle-Cyclist Interfaces (University of Glasgow)

  • 93. "It Might be Technically Impressive, But It’s Practically Useless to us": Motivations, Practices, Challenges, and Opportunities for Cross-Functional Collaboration around AI within the News Industry (University of Oxford)

  • 94. Bridging AI and Humanitarianism: An HCI-Informed Framework for Responsible AI Adoption (University College London)

  • 95. Pixel Memories: Do Lifelog Summaries Fail to Enhance Memory but Offer Privacy-Aware Memory Assessments? (The University of Manchester)

  • 96. Boss is aWare—Are you? Employee Comprehension and Legal Awareness of Workplace Monitoring (Cardiff University)

  • 97. A Feminist Care Ethics Toolkit for Community-Based Design: Bridging Theory and Practice (Northumbria University)

  • 98. What is User Engagement?: A Systematic Review of 241 Research Articles in Human-Computer Interaction and Beyond (University College London)

  • 99. Friction in Processual Ethics: Reconfiguring Ethical Relations in Interdisciplinary Research (University of Nottingham)

  • 100. Exploring Flow in Real-World Knowledge Work Using Discrete cEEGrid Sensors (University of Nottingham)

  • 101. "I use video calling in all areas of my life": Understanding the Video Calling Experiences of Chronically Ill People (King's College London)

  • 102. How Humans Communicate Programming Tasks in Natural Language and Implications For End-User Programming with LLMs (University of Southampton)

  • 103. Beyond the Buckets of Support: Designing for Agency and Interaction in Personalised Disability Systems (King's College London )

  • 104. Achieving Resilience: Data Loss and Recovery on Devices for Personal Use in Three Countries (University of Strathclyde)

  • 105. Bumpy Ride? Understanding the Effects of External Forces on Spatial Interactions in Moving Vehicles (UCL Interaction Centre)

  • 106. RouteFlow: Trajectory-Aware Animated Transitions (Newcastle University)

  • 107. I-Card: A Generative AI-Supported Intelligent Design Method Card Deck (Imperial College London)

  • 108. Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling (Queen Mary University of London)

  • 109. Towards Neuroqueer Spatial Justice: A Critical Literature Review of Public Space Technologies for Neurodivergent Populations (Northumbria University)

  • 110. Exploring Multimodal Generative AI for Education through Co-design Workshops with Students (University of Cambridge)

  • 111. Access Denied: Meaningful Data Access for Quantitative Algorithm Audits (University of Oxford)

  • 112. Sounds Accessible: Envisioning Accessible Audio Media Futures with People with Aphasia (King's College London )

  • 113. A Critical Analysis of Machine Learning Eco-feedback Tools through the Lens of Sustainable HCI (King's Collge London)

  • 114. Creating with Care: Co-Designing Immersive Experiences through Art-Making with People Living with Dementia (University of Kent)

  • 115. Judging Phishing Under Uncertainty: How Do Users Handle Inaccurate Automated Advice? (University of Edinburgh)

  • 116. Everything to Gain: Combining Area Cursors with increased Control-Display Gain for Fast and Accurate Touchless Input (University of Glasgow )

  • 117. The Last JITAI? Exploring Large Language Models for Issuing Just-in-Time Adaptive Interventions: Fostering Physical Activity in a Prospective Cardiac Rehabilitation Setting (Newcastle University)

  • 118. Savouring Slow Gifts: Reflection from the Field Study of Hybrid Gifting (University of Nottingham)

  • 119. Stop the Clock - Counteracting Bias Exploited by Attackers through an Interactive Augmented Reality Phishing Training (PhishAR)

  • 120. Exploring Deaf And Hard of Hearing Peoples’ Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension (City University London)

  • 121. Online-EYE: Multimodal Implicit Eye Tracking Calibration for XR (Lancaster University )

  • 122. Seeking Inspiration through Human-LLM Interaction (University of Edinburgh)

  • 123. The World is Not Enough: Growing Waste in HPC-enabled Academic Practice (UKCEH)

  • 124. ZuantuSet: A Collection of Historical Chinese Visualizations and Illustrations (University of Oxford)

  • 125. RetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual Reality (University of Bath)

  • 126. Collaborative Health-Tracking Technologies for Children and Parents: A Review of Current Studies and Directions for Future Research (University College London)

  • 127. Deriving Selection Techniques for GUIs based on the Multiple Process Model (Liverpool John Moores University)

  • 128. Labeling Synthetic Content: User Perceptions of Label Designs for AI-Generated Content on Social Media (The Open University)

  • 129. Queer Joy on Social Media: Exploring the Expression and Facilitation of Queer Joy in Online Platforms (The University of Manchester)

  • 130. Asleep at the Virtual Wheel: The Increasing Inaccessibility of Virtual Reality Applications (Birmingham City University)

  • 131. Movement Sonification of Familiar Music to Support the Agency of People with Chronic Pain (University College London)

  • 132. All-inclusive TORs: Cross-Cultural and Age-Sensitive Design for Take-Over Requests in Level 3 Cars (Glasgow University)

  • 133. Labour Provenance as a Lens to Reveal More-Than-Human Ecologies in Biological Design and HCI (University of Edinburgh)

  • 134. Leaky Cups: Tinkering with Hydrofeminist Temporalities for HCI (Northumbria University)

  • 135. Investigating the Capabilities and Limitations of Machine Learning for Identifying Bias in English Language Data with Information and Heritage Professionals (University of Edinburgh)

  • 136. The Interaction Layer: An Exploration for Co-Designing User-LLM Interactions in Parental Wellbeing Support Systems (University of Oxford)

  • 137. InterFACE: Establishing a Facial Action Unit Input Vocabulary for Hands-Free Extended Reality Interactions, From VR Gaming to AR Web Browsing (University of Glasgow)

  • 138. Exploring the Needs of Practising Musicians in Co-Creative AI Through Co-Design (University of Sussex)

  • 139. "You Can Fool Me, You Can't Fool Her!": Autoethnographic Insights from Equine-Assisted Interventions to Inform Therapeutic Robot Design (University of Bristol)

  • 140. Friend or Foe? Navigating and Re-configuring ``Snipers' Alley'' (Royal Holloway, University of London)

  • 141. Animals' Entanglement with Technology: a Scoping Review (The University of Glasgow)

  • 142. Emotionally Challenging Games Can Satisfy Older Adults' Psychological Needs: From Empirical Study to Design Guidelines (University of York)

  • 143. The Spin Doctor: Leveraging Insensitivity to Passive Rotational & Translational Gain For Unbounded Motion-Based VR Experiences (University of Glasgow)

  • 144. Effects of Alternative Scatterplot Designs on Belief (University of Manchester)

  • 145. Investigating the Benefits of Physical Models for Anatomical Education in Augmented Reality (University of Bath)

  • 146. FamiData Hub: A Speculative Design Exploration with Families on Smart Home Datafication (University of Oxford)

  • 147. TogetherReflect: Supporting Emotional Expression in Couples Through a Collaborative Virtual Reality Experience (University College London)

  • 148. Rethinking Lived Experience in Chronic Illness: Navigating Bodily Doubt with Consumer Technology in Atrial Fibrillation Self-Care (University of Bristol )

  • 149. AI, Help Me Think—but for Myself: Assisting People in Complex Decision-Making by Providing Different Kinds of Cognitive Support (Microsoft Research)

  • 150. Exploring the Experiences of Individuals Who are Blind or Low-Vision Using Object-Recognition Technologies in India (Swansea University)

  • 151. Autonomous Regulation of Social Media Use: Implications for Self-control, Well-Being, and UX (University of Bristol)

  • 152. Exploring the Privacy and Security Challenges Faced by Migrant Domestic Workers in Chinese Smart Homes (King's College London)

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